catch_tell
NAME
catch_tell - provides an interface to interact with users
SYNOPSIS
void catch_tell( string message );
DESCRIPTION
If INTERACTIVE_CATCH_TELL is defined in options.h, whenever the driver
has something to tell an object due to say(), shout(), tell_object(),
etc. catch_tell in the player object will be called with the message
to be printed. The message can be displayed, discarded, or modified in
any way desired. This is a useful way to have flexible earmuffs, or to
support intelligent clients.
SEE ALSO
message(3), receive(3), receive_message(4)