valid_override
NAME
valid_override - controls the use of efun::
SYNOPSIS
int valid_override( string file, string efun_name , string main_file );
DESCRIPTION
Add valid_override to master.c in order to control the use of the
efun:: prefix. The valid_override function in master.c will be called
each time the driver attempts to compile a function call that begins
with efun::. If valid_override returns 0, then that compile will fail.
Thus valid_override provides a way to modify the behavior of efuns that
isn't circumventable via the efun:: prefix (by having a simul_efun of
the same name as the efun to be modified and having valid_override dis‐
allow that simul_efun from being overriden). File will be the actual
file the call appears in; mainfile will be the file being compiled (the
two can differ due to #include)
If you wish to have the original 3.1.2 efun:: behavior, simply add a
line to master.c that looks like this:
int valid_override(string file, string efun, string main_file) {
return 1; }
Here is an example valid_override that is more restrictive:
int
valid_override(string file, string name, string main_file)
{
if (file == "/adm/obj/simul_efun") {
return 1;
}
if (name == "destruct")
return 0;
if (name == "shutdown")
return 0;
if (name == "snoop")
return 0;
if (name == "exec")
return 0;
return 1;
}
AUTHOR
Truilkan@Basis
SEE ALSO
valid_object(4), function_exists(3)