event
NAME
event() - call event_* in other objects with specified parameters. similar
to call_other, but with no return type.
SYNOPSIS
void event(object | object * target, string event_name, mixed *args..);
DESCRIPTION
Calls "event_" + event_name in target. "event_" + event_name must be a
public function.
Target can be a single object or an array of objects.
If the target is a single object, the event efun will first call the event
function in the object and then it will call the event function all of the
objects in the target's all_inventory().
If the target is an array of objects, the event efun will call the event
function in all of the objects specified. Unlike the single-target version,
it will not cascade to each of the object's inventories.
The efun will pass as its first argument the calling object followed by
all of the specified arguments.
EXAMPLE
// In a room
// will call event_heal_up on the room, and then every object in the room
event( this_object(), "heal_up", 50, 50 ) ;
// will call event_heal_up in the results of users() efun
event( users(), "heal_up", 25, 25 ) ;
// In a player object
// To take advantage of this event, write an event_heal_up in the player
// object to receive the call
void event_heal_up(object source, int health, int mana)
{
message("heal", sprintf("You were healed %d health and %d mana by %O.\n", health, mana, source), this_object()) ;
}