classes
Classes, or structs, are a way to group a collection of values together, similiar to a mapping. A class holds a pre-defined number of member values which are accessed by their given name.
To use a class across multiple code files, it is ideal to have a shared inheritable for the class definition. Do not use include statements.
Define what the class will look like:
c
class Person {
string name;
int level;
}
Create an empty instance of the Person class:
c
class Person npc = new(class Person);
Create an instance of the Person class with passed values:
c
class Person npc = new(class Person, name: "Name", level: 15);
Accessing member values using dot operator:
c
npc.name = "Name";
npc.level = 15;
Accessing member values using arrow operator:
c
npc->name = "Name";
npc->level = 15;
Casting a class:
c
function (mixed p, string name) {
((class Person)p)->name = name;
}