all_environment
NAME
all_environment() - return all environments of an object
SYNOPSIS
object* all_environment( void|object ob );
DESCRIPTION
This function will return a list of objects, from bottom to top, that
comprise the environments for object `ob`.
If no object is passed, then `previous_object()` will be used.
EXAMPLE
If a player has a coin in a bag, and youi ask for all_environment() on
the the coin, it will return:
({ bag, player, room })
SEE ALSO
deep_inventory